👆 View a 3-minute video on how to use the Digital Learning Curriculum in your classroom.
Our curriculum supports the development of critical digital skills such as coding and robotics, preparing students for the future and fostering their growth as engaged, global digital citizens.
Galway
Kildare
Dublin
Wicklow
Galway
Galway
Mayo
Tipperary
Cavan
Westmeath
Dublin
Galway
Cork
Dublin
Kildare
Cork
Dublin
Dublin
Cork
Dublin
Mayo
Kildare
Dublin
Dublin
Clare
Donegal
Louth
Dublin
Laois
Dublin
Collaboration, Curiosity, Discovery
Play, Innovation, Risk-taking
Collaboration, Creativity, Resilience
Analysis, Communication, Feedback
€12 per student, includes student access & teacher resources.
Get started for 2024/25 View a quick 3 min video Info Sheet FAQsIntroduction to Programming
To do this module, students will need to use either of these devices:
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Developing Interactive Projects
To do this module, students will need to use either of these devices:
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Learn about game development and create your own arcade games.
To do this module, students will need to use either of these devices:
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Introduction to Microbits
To do this module, students will need to use either of these devices:
If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Students will need to use the following equipment and can share if necessary.
Crocodile clips are sprung metal clips with long, serrated jaws which are used for creating a temporary electrical connection.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Coding Ireland can provide full classroom kits, please provide student numbers to get a quote.
Microbit Makers: Code Light Shows & Interactive Projects!
To do this module, students will need to use either of these devices:
If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Students will need to use the following equipment and can share if necessary.
The Adafruit NeoPixel LED Strip is a flexible, programmable strip of individually addressable RGB LEDs. Each LED can be controlled separately to display a wide range of colors and patterns.
Ideal for creative and educational projects, these strips can be used to teach students about coding, electronics, and design. By using platforms like Microbits or Arduino, students can program the LED strip to create custom lighting effects, interactive displays, or even simple animations. Perfect for classroom activities, the NeoPixel LED Strip provides a vibrant and engaging way to explore technology and creativity.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Coding Ireland can provide full classroom kits, please provide student numbers to get a quote.
Robotics Champions: Animate & Control Your Microbit Car!
To do this module, students will need to use either of these devices:
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Students will need to use the following equipment and can share if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
The Move Motor Car is a versatile, programmable vehicle that is powered and controlled by the micro:bit, a pocket-sized computer.
This car has motorized wheels and a variety of sensors, allowing students to create and test different robotics and coding projects. By connecting a micro:bit to the car, students can use the MakeCode platform to program the vehicle's movements, speed, and responses to sensor inputs. This provides an engaging and hands-on way for students to learn about coding, robotics, and engineering concepts.
Whether it's navigating through a maze, following a line on the ground, or responding to obstacles, the Move Motor Sensor Car offers endless opportunities for creativity and problem-solving. Perfect for classroom activities, it allows students to explore STEM concepts in an interactive and enjoyable way.
A Phillips screwdriver is a hand tool with a cross-shaped tip, designed to drive screws with a matching recessed cross or "Phillips" head. It's commonly used in a wide range of applications, including assembly and repair of appliances, electronics, and furniture. Essential for many classroom projects, it helps students learn practical skills and safely connect components.
The STOP:bit for the BBC micro:bit is the ultimate upgrade for traffic light/pedestrian crossing projects. It is a bolt-on/clip-on board for the BBC micro:bit replicating a traffic light.
Coding Ireland can provide full classroom kits, please provide student numbers to get a quote.
Discover AI and learn how to program it using Scratch.
To do this module, students will need to use either of these devices:
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Students will need to use the following equipment and can share if necessary.
A webcam is a small digital camera, either standalone or built into a computer, used for taking videos and images.
Most modern iPads, tablets, laptops and Chromebooks have cameras built into them.
Coding Ireland can provide full classroom kits, please provide student numbers to get a quote.
Basic Programming Skills
To do this module, students will need to use either of these devices:
If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Students will need to use the following equipment and can share if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Coding Ireland can provide full classroom kits, please provide student numbers to get a quote.
Game Development
To do this module, students will need to use either of these devices:
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Deepening Microbit Programming Skills
To do this module, students will need to use either of these devices:
If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Students will need to use the following equipment and can share if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Coding Ireland can provide full classroom kits, please provide student numbers to get a quote.
Building Web Pages
To do this module, students will need to use either of these devices:
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Microbit Makers: Code Light Shows & Interactive Projects!
To do this module, students will need to use either of these devices:
If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Students will need to use the following equipment and can share if necessary.
The Adafruit NeoPixel LED Strip is a flexible, programmable strip of individually addressable RGB LEDs. Each LED can be controlled separately to display a wide range of colors and patterns.
Ideal for creative and educational projects, these strips can be used to teach students about coding, electronics, and design. By using platforms like Microbits or Arduino, students can program the LED strip to create custom lighting effects, interactive displays, or even simple animations. Perfect for classroom activities, the NeoPixel LED Strip provides a vibrant and engaging way to explore technology and creativity.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Coding Ireland can provide full classroom kits, please provide student numbers to get a quote.
Applying Coding to Hardware
To do this module, students will need to use either of these devices:
If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Students will need to use the following equipment and can share if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
The Move Motor Car is a versatile, programmable vehicle that is powered and controlled by the micro:bit, a pocket-sized computer.
This car has motorized wheels and a variety of sensors, allowing students to create and test different robotics and coding projects. By connecting a micro:bit to the car, students can use the MakeCode platform to program the vehicle's movements, speed, and responses to sensor inputs. This provides an engaging and hands-on way for students to learn about coding, robotics, and engineering concepts.
Whether it's navigating through a maze, following a line on the ground, or responding to obstacles, the Move Motor Sensor Car offers endless opportunities for creativity and problem-solving. Perfect for classroom activities, it allows students to explore STEM concepts in an interactive and enjoyable way.
The Move Motor Klaw is a robotic accessory designed to be attached to motorized vehicles, like the Move Motor Robot Car.
This mechanical claw can be programmed to open and close, allowing it to pick up, hold, or move objects. By integrating it with a micro:bit and using the MakeCode platform, students can code the Klaw to perform specific actions, such as grabbing items or completing simple tasks. Ideal for classroom projects, the Move Motor Klaw offers students a hands-on way to explore robotics, engineering, and coding, enhancing their problem-solving and creative skills.
A Phillips screwdriver is a hand tool with a cross-shaped tip, designed to drive screws with a matching recessed cross or "Phillips" head. It's commonly used in a wide range of applications, including assembly and repair of appliances, electronics, and furniture. Essential for many classroom projects, it helps students learn practical skills and safely connect components.
The STOP:bit for the BBC micro:bit is the ultimate upgrade for traffic light/pedestrian crossing projects. It is a bolt-on/clip-on board for the BBC micro:bit replicating a traffic light.
Coding Ireland can provide full classroom kits, please provide student numbers to get a quote.
Discover AI and learn how to program it using Scratch.
To do this module, students will need to use either of these devices:
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Students will need to use the following equipment and can share if necessary.
A webcam is a small digital camera, either standalone or built into a computer, used for taking videos and images.
Most modern iPads, tablets, laptops and Chromebooks have cameras built into them.
Coding Ireland can provide full classroom kits, please provide student numbers to get a quote.
Basic Programming Skills
To do this module, students will need to use either of these devices:
If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Students will need to use the following equipment and can share if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Coding Ireland can provide full classroom kits, please provide student numbers to get a quote.
Scripting for Web Applications
To do this module, students will need to use either of these devices:
If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Students will need to use the following equipment and can share if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Coding Ireland can provide full classroom kits, please provide student numbers to get a quote.
Microbit Makers: Code Light Shows & Interactive Projects!
To do this module, students will need to use either of these devices:
If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Students will need to use the following equipment and can share if necessary.
The Adafruit NeoPixel LED Strip is a flexible, programmable strip of individually addressable RGB LEDs. Each LED can be controlled separately to display a wide range of colors and patterns.
Ideal for creative and educational projects, these strips can be used to teach students about coding, electronics, and design. By using platforms like Microbits or Arduino, students can program the LED strip to create custom lighting effects, interactive displays, or even simple animations. Perfect for classroom activities, the NeoPixel LED Strip provides a vibrant and engaging way to explore technology and creativity.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Coding Ireland can provide full classroom kits, please provide student numbers to get a quote.
Creating Sophisticated Solutions with Microbits
To do this module, students will need to use either of these devices:
If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Students will need to use the following equipment and can share if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Coding Ireland can provide full classroom kits, please provide student numbers to get a quote.
Designing Dynamic Websites
To do this module, students will need to use either of these devices:
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Robotics Champions: Animate & Control Your Microbit Car!
To do this module, students will need to use either of these devices:
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Students will need to use the following equipment and can share if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
The Move Motor Car is a versatile, programmable vehicle that is powered and controlled by the micro:bit, a pocket-sized computer.
This car has motorized wheels and a variety of sensors, allowing students to create and test different robotics and coding projects. By connecting a micro:bit to the car, students can use the MakeCode platform to program the vehicle's movements, speed, and responses to sensor inputs. This provides an engaging and hands-on way for students to learn about coding, robotics, and engineering concepts.
Whether it's navigating through a maze, following a line on the ground, or responding to obstacles, the Move Motor Sensor Car offers endless opportunities for creativity and problem-solving. Perfect for classroom activities, it allows students to explore STEM concepts in an interactive and enjoyable way.
A Phillips screwdriver is a hand tool with a cross-shaped tip, designed to drive screws with a matching recessed cross or "Phillips" head. It's commonly used in a wide range of applications, including assembly and repair of appliances, electronics, and furniture. Essential for many classroom projects, it helps students learn practical skills and safely connect components.
The STOP:bit for the BBC micro:bit is the ultimate upgrade for traffic light/pedestrian crossing projects. It is a bolt-on/clip-on board for the BBC micro:bit replicating a traffic light.
Coding Ireland can provide full classroom kits, please provide student numbers to get a quote.
Discover AI and learn how to program it using Scratch.
To do this module, students will need to use either of these devices:
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Students will need to use the following equipment and can share if necessary.
A webcam is a small digital camera, either standalone or built into a computer, used for taking videos and images.
Most modern iPads, tablets, laptops and Chromebooks have cameras built into them.
Coding Ireland can provide full classroom kits, please provide student numbers to get a quote.
Starting with Python Programming
To do this module, students will need to use either of these devices:
If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Students will need to use the following equipment and can share if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Coding Ireland can provide full classroom kits, please provide student numbers to get a quote.
Programming micro-computers
To do this module, students will need to use either of these devices:
If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Students will need to use the following equipment and can share if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Coding Ireland can provide full classroom kits, please provide student numbers to get a quote.
Game Development
To do this module, students will need to use either of these devices:
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Digital Creativity
To do this module, students will need to use either of these devices:
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Foundations in Coding
To do this module, students will need to use either of these devices:
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Robotics, Automation and Engineering
To do this module, students will need to use either of these devices:
If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Students will need to use the following equipment and can share if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
The Move Motor Car is a versatile, programmable vehicle that is powered and controlled by the micro:bit, a pocket-sized computer.
This car has motorized wheels and a variety of sensors, allowing students to create and test different robotics and coding projects. By connecting a micro:bit to the car, students can use the MakeCode platform to program the vehicle's movements, speed, and responses to sensor inputs. This provides an engaging and hands-on way for students to learn about coding, robotics, and engineering concepts.
Whether it's navigating through a maze, following a line on the ground, or responding to obstacles, the Move Motor Sensor Car offers endless opportunities for creativity and problem-solving. Perfect for classroom activities, it allows students to explore STEM concepts in an interactive and enjoyable way.
The Move Motor Klaw is a robotic accessory designed to be attached to motorized vehicles, like the Move Motor Robot Car.
This mechanical claw can be programmed to open and close, allowing it to pick up, hold, or move objects. By integrating it with a micro:bit and using the MakeCode platform, students can code the Klaw to perform specific actions, such as grabbing items or completing simple tasks. Ideal for classroom projects, the Move Motor Klaw offers students a hands-on way to explore robotics, engineering, and coding, enhancing their problem-solving and creative skills.
A Phillips screwdriver is a hand tool with a cross-shaped tip, designed to drive screws with a matching recessed cross or "Phillips" head. It's commonly used in a wide range of applications, including assembly and repair of appliances, electronics, and furniture. Essential for many classroom projects, it helps students learn practical skills and safely connect components.
The STOP:bit for the BBC micro:bit is the ultimate upgrade for traffic light/pedestrian crossing projects. It is a bolt-on/clip-on board for the BBC micro:bit replicating a traffic light.
Coding Ireland can provide full classroom kits, please provide student numbers to get a quote.
Learn HTML and CSS
To do this module, students will need to use either of these devices:
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Coding with HTML, CSS and JavaScript
To do this module, students will need to use either of these devices:
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Starting with Python Programming
To do this module, students will need to use either of these devices:
If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Students will need to use the following equipment and can share if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Coding Ireland can provide full classroom kits, please provide student numbers to get a quote.
Computational Thinking
Programming and System Design
Data and Information Management
Computer Science Impact Exploration
Advanced Programming Techniques
Interaction Design
Networking and Cybersecurity
Ethics and Responsible Computing
2 week course @ 1 hour per week
This course introduces students to the basics of coding and Scratch programming. The first week covers what coding is, how to navigate Scratch, and setting up a Scratch account. Teachers should ensure students understand the basics, facilitate exploration, and manage account creation. The second week delves into creating a Paddle Ball game, teaching students about moving sprites, backdrops, and using sensing blocks.
To do this module, students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
8 week course @ 1 hour per week
This course guides students through creating various projects using Scratch, from language translators to interactive games. Teachers should familiarise themselves with Scratch's interface and extensions, and be prepared to explain concepts such as variables, sprite manipulation, and game loops. Encourage creativity and experimentation, and ensure students understand the importance of practice in mastering coding. The course concludes with a build battle, challenging students to apply their newly acquired skills.
To do this module, students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
8 week course @ 1 hour per week
This course guides students through creating various games using MakeCode Arcade. Each lesson is hands-on and interactive, allowing students to learn by doing. Teachers should ensure students understand the concepts of sprites, coordinates, and coding effects. Encourage creativity and problem-solving as they modify the game or create a new one. Ensure students understand the importance of correct code placement and sprite selection. Encourage them to test their game frequently to ensure it functions as expected. The course concludes with a group project, fostering creativity and teamwork.
To do this module, students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
8 week course @ 1 hour per week
This course introduces students to the fascinating world of microbits, pocket-sized computers that can be programmed for various projects. Teachers should guide students through creating new projects, exploring the project editor, and writing code. The course includes designing games, creating an alarm system, a microbit finder, a weather station, a compass and thermometer, a pet, and a voting system. Teachers should ensure students understand the coding concepts and encourage them to think critically about the security of their system.
To do this module, students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
The equipment listed below is used in several lessons throughout this course. Please note that these items can be shared among students if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
8 week course @ 1 hour per week
This course explores the exciting world of electronics and light, using Microbit and LED strips. Teachers will guide students through creating colourful displays, sound-activated lights, visual thermometers, and even a precision game. The course encourages creativity, problem-solving, and teamwork, with students brainstorming and implementing their own Microbit projects. Teachers should ensure students understand each step and concept before progressing, and provide assistance during the project creation stages.
To do this module, students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
The equipment listed below is used in several lessons throughout this course. Please note that these items can be shared among students if necessary.
The Adafruit NeoPixel LED Strip is a flexible, programmable strip of individually addressable RGB LEDs. Each LED can be controlled separately to display a wide range of colors and patterns.
Ideal for creative and educational projects, these strips can be used to teach students about coding, electronics, and design. By using platforms like Microbits or Arduino, students can program the LED strip to create custom lighting effects, interactive displays, or even simple animations. Perfect for classroom activities, the NeoPixel LED Strip provides a vibrant and engaging way to explore technology and creativity.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
8 week course @ 1 hour per week
This course guides students through the process of designing and building future technologies, starting with assembling and programming traffic lights using a Microbit Traffic Lights Kit. Students will then create a traffic light reaction game, a pedestrian crossing simulation, and a Move Motor Sensor Car. They will learn to program the car to follow a line track, use ultrasonic sensors, and be controlled by a Microbit remote. The course concludes with a lesson on coding a set of traffic lights and a robot car to communicate. Teachers should ensure they are familiar with the MakeCode editor, Microbit, and the various extensions used throughout the course.
To do this module, students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
The equipment listed below is used in several lessons throughout this course. Please note that these items can be shared among students if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
The Move Motor Car is a versatile, programmable vehicle that is powered and controlled by the micro:bit, a pocket-sized computer.
This car has motorized wheels and a variety of sensors, allowing students to create and test different robotics and coding projects. By connecting a micro:bit to the car, students can use the MakeCode platform to program the vehicle's movements, speed, and responses to sensor inputs. This provides an engaging and hands-on way for students to learn about coding, robotics, and engineering concepts.
Whether it's navigating through a maze, following a line on the ground, or responding to obstacles, the Move Motor Sensor Car offers endless opportunities for creativity and problem-solving. Perfect for classroom activities, it allows students to explore STEM concepts in an interactive and enjoyable way.
A Phillips screwdriver is a hand tool with a cross-shaped tip, designed to drive screws with a matching recessed cross or "Phillips" head. It's commonly used in a wide range of applications, including assembly and repair of appliances, electronics, and furniture. Essential for many classroom projects, it helps students learn practical skills and safely connect components.
8 week course @ 1 hour per week
This course explores the fascinating world of artificial intelligence (AI), starting with an introduction to AI models, their types, applications, and limitations. Students will gain hands-on experience creating image and pose models using Google's Teachable Machine, and applying these models in interactive games using Scratch. The course culminates in a project where students conceptualise, plan, and build their own AI Scratch project, applying their newfound knowledge and skills. Teachers should familiarise themselves with the tools and concepts, and be prepared to guide students through each step, encouraging creativity and problem-solving throughout.
To do this module, students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
The equipment listed below is used in several lessons throughout this course. Please note that these items can be shared among students if necessary.
2 week course @ 1 hour per week
This course introduces students to the fascinating world of microbit programming. Teachers should guide students through creating new projects, exploring the project editor, and writing and deleting code. The first lesson focuses on programming microbits to display messages, react to button presses, show icons, and play melodies. The second lesson involves creating a reaction timer game, teaching students how to create variables, add random delays, and record reaction times. Teachers should encourage experimentation and exploration throughout.
To do this module, students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
The equipment listed below is used in several lessons throughout this course. Please note that these items can be shared among students if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
8 week course @ 1 hour per week
This course guides students through creating various interactive games using MakeCode Arcade. Each week focuses on a different project, teaching students to design sprites, control movements, program interactions, and set up game mechanics. Teachers should ensure students understand each step before moving on, encourage experimentation with the code, and emphasise the importance of correct variable selection and code placement. The course concludes with a game showcase, allowing students to present their creations.
To do this module, students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
8 week course @ 1 hour per week
This course delves into the world of Microbit programming, providing students with hands-on experience in creating games, sensor graphs, and IoT networks. Teachers should encourage students to experiment with different functionalities of the Microbit, such as button inputs, sensors, and radio communication. Group work is encouraged in some lessons to foster collaboration. Teachers should guide students through the coding process, ensuring understanding, and facilitate discussions on project improvements to stimulate critical and creative thinking.
To do this module, students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
The equipment listed below is used in several lessons throughout this course. Please note that these items can be shared among students if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
8 week course @ 1 hour per week
This course introduces students to HTML and CSS, the fundamental languages for creating and styling web pages. Teachers should guide students through the structure of a web page, basic HTML elements, tables, lists, form creation, and multimedia embedding. The course then transitions to CSS, covering topics such as CSS rules, selectors, the box model, text and font styling, and website layout. Practical exercises are included throughout to reinforce learning and encourage hands-on practice. Teachers should ensure students understand the concepts and encourage them to experiment with different code values.
To do this module, students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
8 week course @ 1 hour per week
This course explores the exciting world of electronics and light, using Microbit and LED strips. Teachers will guide students through creating colourful displays, sound-activated lights, visual thermometers, and even a precision game. The course encourages creativity, problem-solving, and teamwork, with students brainstorming and implementing their own Microbit projects. Teachers should ensure students understand each step and concept before progressing, and provide assistance during the project creation stages.
To do this module, students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
The equipment listed below is used in several lessons throughout this course. Please note that these items can be shared among students if necessary.
The Adafruit NeoPixel LED Strip is a flexible, programmable strip of individually addressable RGB LEDs. Each LED can be controlled separately to display a wide range of colors and patterns.
Ideal for creative and educational projects, these strips can be used to teach students about coding, electronics, and design. By using platforms like Microbits or Arduino, students can program the LED strip to create custom lighting effects, interactive displays, or even simple animations. Perfect for classroom activities, the NeoPixel LED Strip provides a vibrant and engaging way to explore technology and creativity.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
8 week course @ 1 hour per week
This course enables students to explore the innovative use of Microbits and cars. It begins with building and programming traffic lights, followed by constructing a Move Motor Sensor Car. Students then learn to program the car to follow lines, measure distances, and navigate around objects. The course culminates in the assembly and programming of a Move Motor Klaw. Teachers should encourage experimentation and creativity throughout, and provide guidance during complex assembly processes.
To do this module, students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
The equipment listed below is used in several lessons throughout this course. Please note that these items can be shared among students if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
The Move Motor Car is a versatile, programmable vehicle that is powered and controlled by the micro:bit, a pocket-sized computer.
This car has motorized wheels and a variety of sensors, allowing students to create and test different robotics and coding projects. By connecting a micro:bit to the car, students can use the MakeCode platform to program the vehicle's movements, speed, and responses to sensor inputs. This provides an engaging and hands-on way for students to learn about coding, robotics, and engineering concepts.
Whether it's navigating through a maze, following a line on the ground, or responding to obstacles, the Move Motor Sensor Car offers endless opportunities for creativity and problem-solving. Perfect for classroom activities, it allows students to explore STEM concepts in an interactive and enjoyable way.
The Move Motor Klaw is a robotic accessory designed to be attached to motorized vehicles, like the Move Motor Robot Car.
This mechanical claw can be programmed to open and close, allowing it to pick up, hold, or move objects. By integrating it with a micro:bit and using the MakeCode platform, students can code the Klaw to perform specific actions, such as grabbing items or completing simple tasks. Ideal for classroom projects, the Move Motor Klaw offers students a hands-on way to explore robotics, engineering, and coding, enhancing their problem-solving and creative skills.
A Phillips screwdriver is a hand tool with a cross-shaped tip, designed to drive screws with a matching recessed cross or "Phillips" head. It's commonly used in a wide range of applications, including assembly and repair of appliances, electronics, and furniture. Essential for many classroom projects, it helps students learn practical skills and safely connect components.
8 week course @ 1 hour per week
This course explores the fascinating world of artificial intelligence (AI), starting with an introduction to AI models, their types, applications, and limitations. Students will gain hands-on experience creating image and pose models using Google's Teachable Machine, and applying these models in interactive games using Scratch. The course culminates in a project where students conceptualise, plan, and build their own AI Scratch project, applying their newfound knowledge and skills. Teachers should familiarise themselves with the tools and concepts, and be prepared to guide students through each step, encouraging creativity and problem-solving throughout.
To do this module, students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
The equipment listed below is used in several lessons throughout this course. Please note that these items can be shared among students if necessary.
2 week course @ 1 hour per week
This course introduces students to the fascinating world of microbit programming. Teachers should guide students through creating new projects, exploring the project editor, and writing and deleting code. The first lesson focuses on programming microbits to display messages, react to button presses, show icons, and play melodies. The second lesson involves creating a reaction timer game, teaching students how to create variables, add random delays, and record reaction times. Teachers should encourage experimentation and exploration throughout.
To do this module, students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
The equipment listed below is used in several lessons throughout this course. Please note that these items can be shared among students if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
8 week course @ 1 hour per week
This course introduces students to JavaScript, a popular textual programming language. Teachers should explain the differences between JavaScript and block-based languages, guide students through creating and modifying code, and cover common syntax errors. The course progresses from basic concepts to more complex ones, such as variables, data types, operators, and conditional and switch statements. The final lesson allows students to apply their skills in a self-guided project. Encourage creativity, problem-solving, and thorough testing and debugging throughout the course.
To do this module, students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
The equipment listed below is used in several lessons throughout this course. Please note that these items can be shared among students if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
8 week course @ 1 hour per week
This course explores the exciting world of electronics and light, using Microbit and LED strips. Teachers will guide students through creating colourful displays, sound-activated lights, visual thermometers, and even a precision game. The course encourages creativity, problem-solving, and teamwork, with students brainstorming and implementing their own Microbit projects. Teachers should ensure students understand each step and concept before progressing, and provide assistance during the project creation stages.
To do this module, students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
The equipment listed below is used in several lessons throughout this course. Please note that these items can be shared among students if necessary.
The Adafruit NeoPixel LED Strip is a flexible, programmable strip of individually addressable RGB LEDs. Each LED can be controlled separately to display a wide range of colors and patterns.
Ideal for creative and educational projects, these strips can be used to teach students about coding, electronics, and design. By using platforms like Microbits or Arduino, students can program the LED strip to create custom lighting effects, interactive displays, or even simple animations. Perfect for classroom activities, the NeoPixel LED Strip provides a vibrant and engaging way to explore technology and creativity.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
8 week course @ 1 hour per week
This course delves into advanced applications of Microbits, starting with sensor graphs and culminating in a creative lab project. Encourage students to understand the utility of variables, functions, and if-else conditions. Facilitate critical and creative thinking, especially in the Seismic and Meteorological Station project. The 'Microbit Finder' lesson will require students to grasp radio group communication. The 'Chase the Dot' game development lesson is a fun way to reinforce coding concepts. Finally, the 'Microbit Lab' encourages teamwork and creativity.
To do this module, students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
The equipment listed below is used in several lessons throughout this course. Please note that these items can be shared among students if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
8 week course @ 1 hour per week
This course provides a comprehensive introduction to dynamic web design using HTML, CSS, and JavaScript. Teachers should utilise a hands-on approach, guiding students through setting up their development environment, understanding how these languages interact, manipulating the DOM, and integrating external libraries and APIs. The course culminates in the creation of an interactive quiz game and a weather web app. The final week allows students to showcase their work, providing an opportunity for peer review and constructive feedback.
To do this module, students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
8 week course @ 1 hour per week
This course guides students through the process of designing and building future technologies, starting with assembling and programming traffic lights using a Microbit Traffic Lights Kit. Students will then create a traffic light reaction game, a pedestrian crossing simulation, and a Move Motor Sensor Car. They will learn to program the car to follow a line track, use ultrasonic sensors, and be controlled by a Microbit remote. The course concludes with a lesson on coding a set of traffic lights and a robot car to communicate. Teachers should ensure they are familiar with the MakeCode editor, Microbit, and the various extensions used throughout the course.
To do this module, students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
The equipment listed below is used in several lessons throughout this course. Please note that these items can be shared among students if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
The Move Motor Car is a versatile, programmable vehicle that is powered and controlled by the micro:bit, a pocket-sized computer.
This car has motorized wheels and a variety of sensors, allowing students to create and test different robotics and coding projects. By connecting a micro:bit to the car, students can use the MakeCode platform to program the vehicle's movements, speed, and responses to sensor inputs. This provides an engaging and hands-on way for students to learn about coding, robotics, and engineering concepts.
Whether it's navigating through a maze, following a line on the ground, or responding to obstacles, the Move Motor Sensor Car offers endless opportunities for creativity and problem-solving. Perfect for classroom activities, it allows students to explore STEM concepts in an interactive and enjoyable way.
A Phillips screwdriver is a hand tool with a cross-shaped tip, designed to drive screws with a matching recessed cross or "Phillips" head. It's commonly used in a wide range of applications, including assembly and repair of appliances, electronics, and furniture. Essential for many classroom projects, it helps students learn practical skills and safely connect components.
8 week course @ 1 hour per week
This course explores the fascinating world of artificial intelligence (AI), starting with an introduction to AI models, their types, applications, and limitations. Students will gain hands-on experience creating image and pose models using Google's Teachable Machine, and applying these models in interactive games using Scratch. The course culminates in a project where students conceptualise, plan, and build their own AI Scratch project, applying their newfound knowledge and skills. Teachers should familiarise themselves with the tools and concepts, and be prepared to guide students through each step, encouraging creativity and problem-solving throughout.
To do this module, students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
The equipment listed below is used in several lessons throughout this course. Please note that these items can be shared among students if necessary.
8 week course @ 1 hour per week
This course provides an introduction to Python programming, starting with basic syntax and the Microbit Python editor. Teachers should guide students through setting up their first project, creating a simple program, and introducing code sequence. The course progresses to cover variables, loops, conditional statements, operators, arrays, and functions. Each module includes a practical project to reinforce learning. The course culminates in a final project where students apply their skills to create a unique MicroPython project. Teachers should encourage experimentation and provide regular feedback.
To do this module, students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
The equipment listed below is used in several lessons throughout this course. Please note that these items can be shared among students if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
8 week course @ 1 hour per week
This course will guide teachers through introducing students to the world of microbit programming. Teachers will facilitate students in creating various projects, from a simple step counter to a voting system. Each lesson provides hands-on experience with coding, fostering students' problem-solving and critical thinking skills. Teachers should be prepared to assist with coding and troubleshooting, and encourage students to experiment and explore the capabilities of microbits. The course culminates in a showcase, allowing students to present their projects and reflect on their learning journey.
To do this module, students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
The equipment listed below is used in several lessons throughout this course. Please note that these items can be shared among students if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
8 week course @ 1 hour per week
This course guides students through creating various interactive games using MakeCode Arcade. Each week focuses on a different project, teaching students to design sprites, control movements, program interactions, and set up game mechanics. Teachers should ensure students understand each step before moving on, encourage experimentation with the code, and emphasise the importance of correct variable selection and code placement. The course concludes with a game showcase, allowing students to present their creations.
To do this module, students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
8 week course @ 1 hour per week
This course delves into the fascinating world of digital art and design. Teachers will guide students through the history and impact of digital art, the software and tools used in its creation, and the basics of software navigation. The course also covers the different types of brushes and tools, creating basic shapes, experimenting with brush strokes and effects, and an introduction to colour theory. The course concludes with a digital art showcase. Teachers should prepare by familiarising themselves with the course content and encouraging student participation and creativity throughout.
To do this module, students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
8 week course @ 1 hour per week
This course introduces students to the world of coding, starting with a basic understanding of what coding is and its importance in today's world. The course progresses to practical coding exercises using Scratch, where students will learn to create games, animations, and projects. They will learn to control sprites, use sensing blocks, and create backdrops. The course also covers programming keys on a keyboard, creating sprites with multiple costumes, introducing randomness to elements of a project, and creating unique patterns. The course concludes with a project showcase. Teachers should facilitate exploration, answer questions, and encourage creativity and practice.
To do this module, students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
8 week course @ 1 hour per week
This course delves into the fascinating world of robotics, starting with the basics of what a robot is, its history, and its future. It then transitions into practical, hands-on lessons where students build and program their own robotic cars using Microbits. Teachers should ensure students understand the theoretical aspects before moving onto the practical components. Encourage creativity and problem-solving as students navigate through building traffic lights, programming sensors, and even creating a robot car claw. The course culminates in a Robot Showcase, where students can display their creations.
To do this module, students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
The equipment listed below is used in several lessons throughout this course. Please note that these items can be shared among students if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
The Move Motor Car is a versatile, programmable vehicle that is powered and controlled by the micro:bit, a pocket-sized computer.
This car has motorized wheels and a variety of sensors, allowing students to create and test different robotics and coding projects. By connecting a micro:bit to the car, students can use the MakeCode platform to program the vehicle's movements, speed, and responses to sensor inputs. This provides an engaging and hands-on way for students to learn about coding, robotics, and engineering concepts.
Whether it's navigating through a maze, following a line on the ground, or responding to obstacles, the Move Motor Sensor Car offers endless opportunities for creativity and problem-solving. Perfect for classroom activities, it allows students to explore STEM concepts in an interactive and enjoyable way.
The Move Motor Klaw is a robotic accessory designed to be attached to motorized vehicles, like the Move Motor Robot Car.
This mechanical claw can be programmed to open and close, allowing it to pick up, hold, or move objects. By integrating it with a micro:bit and using the MakeCode platform, students can code the Klaw to perform specific actions, such as grabbing items or completing simple tasks. Ideal for classroom projects, the Move Motor Klaw offers students a hands-on way to explore robotics, engineering, and coding, enhancing their problem-solving and creative skills.
A Phillips screwdriver is a hand tool with a cross-shaped tip, designed to drive screws with a matching recessed cross or "Phillips" head. It's commonly used in a wide range of applications, including assembly and repair of appliances, electronics, and furniture. Essential for many classroom projects, it helps students learn practical skills and safely connect components.
8 week course @ 1 hour per week
This course introduces students to the basics of web design, starting with HTML and progressing to CSS. Teachers should ensure students understand the structure of a web page and the role of HTML elements. Encourage hands-on practice and experimentation with code. As the course progresses, students will learn to create complex tables, forms, and embed multimedia elements. The final modules introduce CSS, covering text and font styling, the box model, and website layout. Teachers should reinforce learning with practical exercises and real-world examples.
To do this module, students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
8 week course @ 1 hour per week
This course covers the fundamentals of dynamic web design, starting with an overview of HTML, CSS, and JavaScript. It then progresses to setting up essential tools, scripting and DOM manipulation, dynamic form validation, and integrating external libraries and APIs. The course concludes with students creating an interactive quiz game, a weather web app, and a web showcase. Teachers should encourage active learning through hands-on coding exercises and challenges. Familiarity with CodePen, jQuery, and APIs is beneficial.
To do this module, students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
iPads and tablets are versatile, portable computing devices that offer a wide range of educational applications in the classroom. Featuring touch-sensitive screens ranging from 7 to 13 inches, these devices allow students and teachers to interact directly with content through touch, swipe, and voice commands.
8 week course @ 1 hour per week
This course provides an introduction to Python programming, starting with basic syntax and the Microbit Python editor. Teachers should guide students through setting up their first project, creating a simple program, and introducing code sequence. The course progresses to cover variables, loops, conditional statements, operators, arrays, and functions. Each module includes a practical project to reinforce learning. The course culminates in a final project where students apply their skills to create a unique MicroPython project. Teachers should encourage experimentation and provide regular feedback.
To do this module, students will need to use one of these devices. If necessary, students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
The equipment listed below is used in several lessons throughout this course. Please note that these items can be shared among students if necessary.
The BBC microbit is a pocket-sized codeable computer with motion detection, a built-in compass and Bluetooth technology.
The board measures 4 cm × 5 cm and has a processor, accelerometer and magnetometer sensors, Bluetooth and USB connectivity, a display consisting of 25 LEDs, two programmable buttons, and can be powered by either USB or an external battery pack.
The list of things you can program the Microbit to do is nearly endless. You can program the buttons, LEDs and different sensors to create games and turn the Microbit into things like a pedometer, a compass or even a musical instrument.
Microbits can be purchased from a number of online retailers and can be purchased with and without a USB cable and battery pack. They can also be purchased in bulk from some retailers.
Online retailers
Students can use any of the following devices to access and use the Digital Skills Curriculum:
No you don't need to install any software. Students view the modules and lessons of the curriculum using a web browser.
The Digital Skills Curriculum costs the following per student for a full school year:
Yes, not every school has one device per student and in those cases students can work in groups (ideally in a group of 2 or 3 students) and use one device between them.
Some of our digital skills curriculum modules require additional equipment to enhance the learning experience. These modules are designed to engage students with hands-on activities that complement the digital skills being taught. If your school does not have the necessary equipment, we can provide it for an additional cost. Please contact us for a detailed list of required equipment and associated pricing to ensure your students have everything they need for a comprehensive learning experience.
No prior coding experience is required to use the Digital Skills Curriculum. It's designed to be accessible and engaging for beginners and advanced learners alike.
At the beginning of grade there's an optional introduction module that's for beginner students. This introduces them to coding & digital skills and ramps them up so they can continue with the main modules of that grade.
No you don't need to do all the modules.
Schools can decide how much they want to do. Some schools might just do one module in the school year whilst others have more regular digital skills classes and do all three modules.
Many schools face this challenge, and our curriculum and platform are designed to accommodate mixed-age or split classes.
You have a few options for how to use the curriculum, depending on what works best for your students:
Additionally, if some students progress quickly, they can always move on to the next level of modules as needed.
Yes, the Digital Skills Curriculum is covered by the government school book scheme. This scheme, which has been expanded to include all Junior Cycle and primary school students, ensures that schoolbooks and core classroom resources are provided free of charge
"Using the 123 Code Digital Skills Curriculum has been a game-changer for my classroom. It makes coding fun and accessible for all students, and the progress tracking tools help me identify and address learning gaps quickly. Thanks to 123 Code, my students are not just learning to code - they're becoming confident problem-solvers and critical thinkers."
Teacher, Castle Park School
"Integrating the 123 Code Digital Skills Curriculum at Oatlands College has transformed the way my students learn. They genuinely enjoy the engaging content, and it has significantly simplified my life as a teacher. The platform's format and level are perfectly tailored to their needs, and I'm excited about the fantastic topics prepared for the future. With this platform, I no longer have to spend my summers worrying about lesson planning. It's been an incredible experience for both my students and me!""
Teacher, Oatlands College